Details
For the re-launch of Krunker’s Soul Sanctum 2.0, I was commissioned by FRVR Games to produce a cinematic promotional animation. The experience is set within a ghostly map where players battle spectral enemies, navigate through different stages, and dodge incoming attacks.




About
The scene features the Soul Sanctum map, where an in-game ghost fires a projectile as the main character narrowly dodges the attack.






