Just A Leap of Blocks - Krunker Bunker Animation Contest

Just A Leap of Blocks - Krunker Bunker Animation Contest

The Story

Krunker Bunker, an online community within the FRVR game Krunker.io, hosted an art competition in which participants could submit a drawing, render, or animation. The winning submission would receive a vaulted in-game weapon skin known as Unobtainable: Keeper of the Deep. At this point, my alias ZBG VFX had largely faded from public activity. I had taken an extended break from YouTube and community content creation after beginning official work with the developers of Krunker. When I noticed another contestant submitting an animation that referenced one of my earlier works, I felt compelled to return—quietly, and with impact. Over the following days, I produced a high-end cinematic animation, aiming to create one of my strongest visual pieces to date. I submitted the entry just before the competition deadline, and the response was immediate. Many in the community were surprised to see my return, and even more so by the quality of the submission.

Image
Image
Image
Image

Inspiration

This animation was heavily inspired by Spider-verse. I used a stylistic apporach with creating brush like backgrounds and exposed glow replaced with comic dots.

Image

Stylistic Details

Throughout the video, you can also see a RGB Chroma warp effect at the edges of of the screen to represent depth. This was a common effect that Spider-verse used and I carefully implemented that.

Image
Image
Image
Image
Image

Animation and Specific Stylistic Details

With this running scene shown above, I animated on twos instead of ones like this running scene. This is a common technique shown in action scenes in Spider-verse. I also made this box like style comic strip to further enhance the idea of a comic put into video. If you look hard enough, you might even see some action smears that I've carefully added at the end of the arm swining to give it that extra comic action styled sequence.

Animation and Human Naturalistic Movement

This animation featured significantly more character movement than any of my previous work. As a result, careful attention was required for every frame, particularly in how the human body moves. For example, during the jump sequence, the arms were animated to swing upward in order to reflect natural momentum and create a more realistic sense of motion.

Image
Image
Image
Image
Image

"Leap of Blocks" Submission Results

Ethan / ZBGVFX won first place for overall winner and took home the Keeper of the Deep in-game asset.

#1

Place

$700+

In est. value prize

86

Competitors

500K

in-game currency prize value

Image

View - Krunker Animation - "just a leap of blocks"

Ready to Bring Your Story to Life?

Ready to Bring Your
Story to Life?

© 2026 ECHOI. All rights reserved.

ECHOI

Create a free website with Framer, the website builder loved by startups, designers and agencies.